GTXclient C++ API GTXserver-16.0.2

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vendor.cpp
#include <GTXClient.hpp>
#include <GTXError.hpp>
#include <stdio.h>
#include <GTXVendorData.hpp>
#include <GTXDoubleArray.hpp>
#include <GTXIntArray.hpp>
#define GTX_STUDY "GTXserver_Tests"
#define GTX_DIR "VendorDirectory"
#define GTX_FILE "File"
#define GTX_VARIABLE "Var"
#include "utils.hpp"
#ifdef winnt
#define GTX_STUDY_PATH "C:\\" GTX_STUDY
#else
#define GTX_STUDY_PATH "/tmp/" GTX_STUDY
#endif
int main(int argc,
char *argv[])
{
Arguments args;
args.ParseCommandLine(argc, argv);
GTXClient *client = new GTXClient();
try
{
/*
** Connect to the server
*/
if (args.run_server)
{
args.port = 0;
args.port = client->RunGTXserver(args.port);
}
client->Connect(args.host, args.port, args.data_path);
/*Set Study,directory....*/
bool isStudy = false;
GTXStringArray list = client->GetStudyList();
for (int i = 0; i < list.GetCount(); i++){
if (strcmp(list.GetValue(i), GTX_STUDY)==0)
isStudy = true;
}
if (!isStudy)
client->NewStudy(GTX_STUDY, GTX_STUDY_PATH );
client->SetStudy(GTX_STUDY);
//search is the Directory existing, else create it and set it
if (!client->DirectoryExists(GTX_DIR))
client->NewDirectory(GTX_DIR);
client->SetDirectory(GTX_DIR);
//search is the File existing, else create it and set it
if (!client->FileExists(GTX_FILE))
client->NewGridFile2D(GTX_FILE,0.,0.,1.,1.,10,10);
client->SetFile(GTX_FILE);
/*Create data for vendor data*/
/*Create a integer array*/
GTXIntArray intarray = GTXIntArray();
intarray.Resize(3);
intarray.SetValue(0,123);
intarray.SetValue(1,132);
intarray.SetValue(2,213);
/*Create a double array*/
GTXDoubleArray dblarray = GTXDoubleArray();
dblarray.Resize(3);
dblarray.SetValue(0,1.23);
dblarray.SetValue(1,13.2);
dblarray.SetValue(2,2.13);
/*Create a String list*/
GTXStringArray strlist = GTXStringArray();
strlist.Resize(3);
strlist.SetValue(0,"String 1");
strlist.SetValue(1,"String 2");
strlist.SetValue(2,"String 3");
/*Create Vendor Data*/
GTXVendorData vendorData = GTXVendorData("CPP App",100);
vendorData.AddAttributeInt("Attribut 0", 100);
vendorData.AddAttributeDouble("Attribut 1", 200.);
vendorData.AddAttributeString("Attribut 2", "hello");
vendorData.AddAttributeIntArray("Attribut 3", intarray);
vendorData.AddAttributeDoubleArray("Attribut 4", dblarray);
vendorData.AddAttributeStringArray("Attribut 5", strlist);
// we'll store vendor data at the File level (2)
int level = 2;
// write the vendor data
client->VendorDataWrite(level,vendorData);
// read the vendor data back
GTXVendorData retvendorData = client->VendorDataRead("Java App",level);
// retrieve attribute values. They can be retrieved in any order
int retInt = vendorData.GetAttributeInt("Attribut 0");
double retDouble = vendorData.GetAttributeDouble("Attribut 1");
const char*retString = vendorData.GetAttributeString("Attribut 2");
GTXIntArray retIntArray =
vendorData.GetAttributeIntArray("Attribut 3");
GTXDoubleArray retDoubleArray =
vendorData.GetAttributeDoubleArray("Attribut 4");
GTXStringArray retStringArray =
vendorData.GetAttributeStringArray("Attribut 5");
printf("Retrieved Int Attribute is %d\n" , retInt);
printf("Retrieved Double Attribute is %f\n" , retDouble);
printf("Retrieved String Attribute is %s\n" , retString);
printf("Retrieved Int Array Attribute is\n");
for (int i = 0; i < retIntArray.GetCount(); i++)
printf(" %d\n" , retIntArray.GetValue(i));
printf("Retrieved Double Array Attribute is\n");
for (int i = 0; i < retDoubleArray.GetCount(); i++)
printf(" %f\n" , retDoubleArray.GetValue(i));
printf("Retrieved String Array Attribute is\n");
for (int i = 0; i < retStringArray.GetCount(); i++)
printf(" %s\n" , retStringArray.GetValue(i));
client->Disconnect();
} catch (GTXError e)
{
fprintf(stderr, "GTXClient returned an error:\n %s\n",
e.GetMessage());
}
return (0);
}